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libElysianVMU 1.6.0
Full-featured, accurate, cross-platform library emulating the Dreamcast's Visual Memory Unit
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#include <evmu_gamepad.h>
Data Fields | |
| EvmuPeripheralClass | base |
| EVMU_RESULT(* | pFnPollButtons )(EvmuGamepad *pSelf) |
Data Fields inherited from EvmuPeripheralClass | |
| GblObjectClass | base |
| EvmuIBehaviorClass | EvmuIBehaviorImpl |
| EVMU_RESULT(* | pFnMemoryEvent )(EvmuPeripheral *pSelf, EvmuMemoryEvent *pEvent) |
| EVMU_RESULT(* | pFnClockEvent )(EvmuPeripheral *pSelf, EvmuClockEvent *pEvent) |
Data Fields inherited from EvmuIBehaviorClass | |
| GblInterface | base |
| EVMU_RESULT(* | pFnReset )(EvmuIBehavior *pSelf) |
| EVMU_RESULT(* | pFnUpdate )(EvmuIBehavior *pSelf, EvmuTicks ticks) |
| EVMU_RESULT(* | pFnSaveState )(const EvmuIBehavior *pSelf, FILE *pFile) |
| EVMU_RESULT(* | pFnLoadState )(EvmuIBehavior *pSelf, FILE *pFile) |
GblClass VTable structure for EvmuGamepad.
EvmuGamepadClass is the virtual table/class structure for the EvmuGamepad peripheral instance.
Definition at line 53 of file evmu_gamepad.h.
| EvmuPeripheralClass EvmuGamepadClass::base |
Inherited base class structure.
Definition at line 53 of file evmu_gamepad.h.
| EVMU_RESULT(* EvmuGamepadClass::pFnPollButtons) (EvmuGamepad *pSelf) |
Invoked when time to update input (default fires "updatingButtons" signal)
Definition at line 55 of file evmu_gamepad.h.