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libElysianVMU 1.6.0
Full-featured, accurate, cross-platform library emulating the Dreamcast's Visual Memory Unit
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Macros | |
| #define | EVMU_ADDRESS_XRAM_BYTE(x, y) |
| #define | EVMU_ADDRESS_XRAM_ICN_FILE 0x181 |
| #define | EVMU_ADDRESS_XRAM_ICN_GAME 0x182 |
| #define | EVMU_ADDRESS_XRAM_ICN_CLOCK 0x183 |
| #define | EVMU_ADDRESS_XRAM_ICN_FLASH 0x184 |
Special registers within XRAM region.
These are addresses within the XRAM memory region, which is basically used as VRAM and a framebuffer.
| #define EVMU_ADDRESS_XRAM_BYTE | ( | x, | |
| y ) |
#include <evmu_address_space.h>
Retrurns the XRAM byte containing the pixel value at the given location.
Definition at line 271 of file evmu_address_space.h.
| #define EVMU_ADDRESS_XRAM_ICN_CLOCK 0x183 |
#include <evmu_address_space.h>
Clock Icon - XRAM Bank 2.
Definition at line 278 of file evmu_address_space.h.
| #define EVMU_ADDRESS_XRAM_ICN_FILE 0x181 |
#include <evmu_address_space.h>
File Icon - XRAM Bank 2.
Definition at line 276 of file evmu_address_space.h.
| #define EVMU_ADDRESS_XRAM_ICN_FLASH 0x184 |
#include <evmu_address_space.h>
Flash Access Icon - XRAM Bank 2.
Definition at line 279 of file evmu_address_space.h.
| #define EVMU_ADDRESS_XRAM_ICN_GAME 0x182 |
#include <evmu_address_space.h>
Game Icon - XRAM Bank 2.
Definition at line 277 of file evmu_address_space.h.